1. What is a game tip? The earliest games did not contain a history and offered either pure experience (shy away, shoot, do not lose) or text labyrinths (with elements of interactivity at branching points). Soon, technology allowed us to build a virtual world in which the player can not...
Virtual Reality – an overview of this spring’s games
1. What is a game tip? The earliest games did not contain a history and offered either pure experience (shy away, shoot, do not lose) or text labyrinths (with elements of interactivity at branching points). Soon, technology allowed us to build a virtual world in which the player can not...
Gaming laptop with a very fast screen
1. What is a game tip? The earliest games did not contain a history and offered either pure experience (shy away, shoot, do not lose) or text labyrinths (with elements of interactivity at branching points). Soon, technology allowed us to build a virtual world in which the player can not...
Results of the 2020 game. Incredible successes
1. What is a game tip? The earliest games did not contain a history and offered either pure experience (shy away, shoot, do not lose) or text labyrinths (with elements of interactivity at branching points). Soon, technology allowed us to build a virtual world in which the player can not...
Best gifts for a gamer for any holiday
1. What is a game tip? The earliest games did not contain a history and offered either pure experience (shy away, shoot, do not lose) or text labyrinths (with elements of interactivity at branching points). Soon, technology allowed us to build a virtual world in which the player can not...
What is Valheim and why it has so many fans
1. What is a game tip? The earliest games did not contain a history and offered either pure experience (shy away, shoot, do not lose) or text labyrinths (with elements of interactivity at branching points). Soon, technology allowed us to build a virtual world in which the player can not...
Interview with developers Call of Duty
1. What is a game tip? The earliest games did not contain a history and offered either pure experience (shy away, shoot, do not lose) or text labyrinths (with elements of interactivity at branching points). Soon, technology allowed us to build a virtual world in which the player can not...
Navi team history. Computer games competition.
1. What is a game tip? The earliest games did not contain a history and offered either pure experience (shy away, shoot, do not lose) or text labyrinths (with elements of interactivity at branching points). Soon, technology allowed us to build a virtual world in which the player can not...